DEVLOG #004
DEVLOG #003
Hey everyone again. I was a bit busy today so there was not much progress. But i thought i should share with you what i made so far.
Basically i started working on the building system, we created the basic bulding models:
Wall model
Roof Model
Floor Model
Pillar model (There is 3 types of pillars but here is a preview of one of them)
Also I started creating the basic needs for the building system (Scriptwise) aswell as the UI and the icons.
The crafting UI has been improved, a scroll view bar has been added, more items and equipments too. The crafting UI is now split in 3 main categories.
- Item Category which will contain all craftable items. (Tools, Firepit, rope, wood/stone stacks...)
2. Weapon category which will hold all craftable weapons (For now i just added some basic weapons)
3. Building category which will contain the buildings/furniture that the player will craft.
This is it pretty much for today. Stay tuned for more devlogs! I will be posting regularly.
Alll feedbacks are appreciated! Thank you.
BIOMIND
Low poly survival game, with realistic eco system.
Status | In development |
Authors | Mhemed Abderrahmen, ZeusX |
Genre | Survival |
Tags | 3D, Action-Adventure, Atmospheric, Colorful, Crafting, Exploration, Fishing, Loot, Low-poly |
Languages | English |
More posts
- DEVLOG #008Aug 09, 2019
- DEVLOG #007Apr 24, 2018
- DEVLOG#006Apr 09, 2018
- DEVLOG #005Apr 07, 2018
- DEVLOG #003Mar 31, 2018
- DEVLOG #002Mar 30, 2018
- DEVLOG #001Mar 27, 2018
Leave a comment
Log in with itch.io to leave a comment.